![]() With the help of objects and clues from the environments, you can pass through otherwise impenetrable places. ![]() There's more to do than just fighting and that makes some flaws less noticeable. Without spoiling too much, it reminded me of older 3D space games. One of these sent me into a computer world of synth music. Just like in We Went Back, Observation, Tacoma and Prey, there are also puzzles to figure out. In addition to these implants, there are also tons of voice messages and information you can find. A bit like dressing up a knight in an RPG, you place items in a menu that give you abilities. ![]() You get things early on to place on your character. I'm a bit lenient with the fights, even if they aren't exactly brilliant, as much of the focus revolves around exploring and building your character. It quickly becomes clear that things happened while you were out cold. ![]() The darkness embraces you and after a while you wake up, alone, abandoned in an incubator at the station. Edward Diego, who asked you at gunpoint to do this, promises you a deal before a guard knock you unconscious. You are arrested and taken to Citadel Station, where you are asked to remove the ethical restraints on the station's artificial intelligence "Shodan". You are a hacker who is captured in an attempt to steal from the company Trioptimum. It all starts a little more than 50 years into the future. You'd think, given the current discussions about AI, that there should of course be a place for this. ![]() The question is whether System Shock has anything to say in 2023. It's clear that many games, such as Bioshock, Prey and Singularity would never have looked or worked the way they do if it had not been for System Shock. The legacy this series has cannot be overstated. Playing System Shock today is a bit like going back in time. ![]()
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